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在 Valve 官方服务器上,某些类型的移动/射击输入自动化(例如硬件辅助急停)现在会被检测到,导致被踢出比赛
输入绑定如果包含以下命令中的一个以上,现在将被默认忽略。可以使用受作弊保护的参数"cl_allow_multi_input_binds 1" 重新启用支持。
sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
现在附近的其他玩家也能听到跳投确认的咕噜声了
[VacNet ]
VacNet 3.0 已开始在有限的比赛中进行初步测试。如果你认为你的比赛被错误地取消了,请将比赛详情电邮至 [email protected]
Side-stepping Skill
2024年8月20日CS2官方日志
CS在不断发展。从艺术到地图,再到别出心裁的玩法,甚至是玩家的输入,CS社区都在塑造着游戏。
编写脚本和自动执行玩家指令一直是有争议的问题,但多年来,某些形式的脚本(如跳跃投掷)已被人们所接受,因为这些脚本能让玩家发挥出原本不可能发挥出的水平。事实上,跳跃投掷已成为游戏的重要组成部分,因此我们做了大量工作,使其在没有任何特殊脚本或绑定的情况下也能可靠地使用(即通过跳跃并快速投掷手榴弹)。
培养一个人的协调性和反应速度一直是掌握CS的关键。
最近,一些硬件功能模糊了手动输入和自动操作之间的界限,因此我们决定在CS中划清界限,明确哪些是可接受的,哪些是不可接受的。
我们不再允许规避这些核心技能的自动化操作(通过脚本或硬件),而且从现在开始(最初--仅限于 Valve 官方服务器),涉嫌通过单个游戏输入自动执行多个玩家操作的玩家可能会被踢出比赛。
为防止意外违规,包含多个移动和/或攻击动作的游戏内绑定将不再有效(例如空绑定和跳跃-投掷绑定)。
如果您的键盘具有输入自动功能(例如 “snaptap模式”),请务必在参加比赛前禁用该功能,以避免比赛中断。
原文:
Counter-Strike is constantly evolving. From art, to maps, to inventive plays, and even player input, the CS community shapes the game.
Scripting and automating player commands has always been contentious, but over the years some forms of scripting (e.g., jump-throws) have gained acceptance, as they enable plays that wouldn't otherwise be possible. In fact, jump-throws became such an important part of the game that we've done the work to make them reliable without any special scripting or binds (i.e., by jumping and quickly throwing a grenade).
Developing one's coordination and reaction time has always been key to mastering Counter-Strike.
Recently, some hardware features have blurred the line between manual input and automation, so we've decided to draw a clear line on what is or isn't acceptable in Counter-Strike.
We are no longer going to allow automation (via scripting or hardware) that circumvent these core skills and, moving forward, (and initially--exclusively on Valve Official Servers) players suspected of automating multiple player actions from a single game input may be kicked from their match.
To prevent accidental infractions, in-game binds that include more than one movement and/or attack actions will no longer work (e.g., null-binds and jump-throw binds).
If you have a keyboard that includes an input-automation feature (e.g., "Snap Tap Mode"), be sure to disable the feature before you join a match in order to avoid any interruption to your matches.
改动
CS2跳投没了,各位如何解决? |
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